GENERAL SAFETY RULES BLACK SHIELD 5
WORLD FAMOUS SC VILLAGE
JULY 18th-19th, 2015
Players must be at least 10 years old to play.
1. Upon arrival to
the park, all Airsoft Guns should be stored, secured, and carried inside a bag
or box. Treat and handle transportation of all Airsoft Guns like REAL FIREARMS.
2. Upon departure
of the park, all Airsoft Guns should be stored, secured, and carried inside a
bag or box before exiting the exit gate and entering the parking lot. Guns
should be concealed at all times once it is placed inside the vehicle. As a
safety precaution, keep guns concealed inside the bag/box until you have safely
returned back to your destination. Treat and handle transportation of all
Airsoft Guns like REAL FIREARMS.
3. Real firearms,
real ammunition, or real knives are strictly prohibited on our property. If you
are found with real firearms, real ammunition or real knives, you will be
subject to immediate removal of the park.
4. Face Protection
must remain on at all time while on the field. Do not remove Face Protection
under any circumstance. Only park certified full-face masks or multiple face
protection are allowed. *See reference chart for certified Face-Protection.
5. In any
non-playing area and before exiting the playfield, remove the magazine from the
airsoft gun, clear any and all BBs from the weapon, put guns on SAFETY mode,
and have a barrel blocking device on covering the tip of the barrel at all
times. Socks, hand sewn fabrics, Sunglass bags, or non-certified barrel
blocking devices are not allowed. All pistols must be holstered.
6. There is no
firing allowed in any non-protected area, EVEN if there are no BBs in your
airsoft gun. Always remove your BBs from your equipment while it is not in use.
Keep your fingers off the triggers at all times while holding your equipment.
7. When you are
off the field, always point your Airsoft Gun in a safe direction aiming towards
the floor. Do not point them at others outside or at a horizontal position
unless you are on the playfield or in the safety and confinements of a
Chronograph / Firing range.
8. No blind firing
is allowed. Airsoft guns must be on your shoulder or in your line of sight when
firing. Firing from the hip is allowed when running. Do not shoot thought
cracks or holes in buildings or structures. The barrel must be at least 12”
away from the opening when firing.
9. Keep your fire
on the field you are playing on. Unnecessary firing on the field is not
allowed. If your gun needs to be tested or repaired, do not do so on the
playfield. Test out equipment and make repairs ONLY in the safety and
confinements of the Chronograph / Firing range under supervision by staff.
10. All Airsoft Guns
(both primary weapons and pistols) must shoot at 400 FPS or less with .20g BBs.
All guns must be chronographed properly with an
appropriate chrono tag placed on the gun by a referee
after being tested properly. Staff will provide certified .20g BBs for testing.
Any type of modifications or adjustments made to the gun to shoot at an unsafe
or higher velocity after being tested and chronographed
is not allowed and players will be subject to losing any playing privileges
that day or subject to permanent ban from the park. Sniper Rifles; Sniper
rifles must shoot at 450 fps with a .20g BB's or less and must be bolt action
ONLY. Rifles can only be used 30 yards
or more. Secondary Weapon or a Side-Arm
is required for engaging within 30 yards. NO FULL AUTOMATIC CAPABILITY AT ALL.
Must have a spotter with a properly chronographed
assault rifle.
11. Velocity reducers
are not allowed.
12. Do not shoot any
players that are closer than 10 feet.
This length is considered from “Barrel to Body.” If caught shooting within 10 feet, you will
be removed from the game and possibly from the park for the rest of the day. If
you are within 10 feet of another player and have them dead to rights you must
yell "BANG BANG", or "SURRENDER"
instead of firing. The only option instead of “cold kill” or “bang bang” is to parlay. A player may call parlay if they are
within 10 feet of an opposing. When parlay is called at that time both players
must back up 20 feet or to a safe distance and then they may resume the game.
13. This is a sport
of honor and integrity. If you are hit, be honorable and call your hits out
loud. Any player caught cheating will be removed from the game immediately and
face possible loss of playing rights for the rest of the day. “Dead men do not
talk,” therefore if you are eliminated, do not give teammates coordinates of
opponents or no hit calling on opposing players. Any single hit to the body,
gear, or mask count as a hit. Friendly fire and surrenders count. Hits to the
weapon in use do not count.
14. All grenades,
grenade launchers, and rocket launchers must be reported and authorized
directly by management before using.
This and any grenade types, including Thunder Bs,
noise makers, claymores, or non-Airsoft gun projectiles must receive management
authorization before taking on the field.
Before throwing any grenade, a referee must be informed to insure
kill-count. If a grenade throw is not
reported to a ref before it is thrown, kills will not be counted. A 5 foot kill radius (10’ diameter) with
grenades, 10 foot kill radius (20’ diameter) with rockets. Players protected by a solid wall, large
rock, or attached multiple level/story will not be killed. Flash-bang types or
noise-makers (i.e.; Thunder B’s) DO NOT KILL.
They are used for distraction only.
These cannot be thrown at other players at all or be used in any
enclosed space at any time. They can
only be rolled on the ground. All
grenades are not to be personally thrown directly at other players. Limit of 2
grenades max per player. *See chart for approved grenades
15. Only rubber or
foam knives are allowed. Real knives are not allowed on the property or
playfield. You must tap the player with the knife in order to eliminate the
player. Do not stab or throw the knife.
16. When shot or
eliminated, “dead” players must raise their weapon in the air, remove magazine,
place barrel blocker over the barrel, place safety-mode on, cease all fire, and
must exit the field immediately or to the designated dead zone instructed by
the referee.
17. The use of RED
“Dead Rags” (a 12” square red cloth) is mandatory to be used when
eliminated. Dead Rags must be used by
placing on top of an eliminated player’s head or waved above in the air after
being eliminated until the player has safely exited the field or reaches the
designated “DEAD ZONE” to prevent additional shots upon the eliminated player.
18. No physical
contact, use of foul language, or arguing with the players or referees. The
referee’s decision is final.
19. Do not leave your
equipment or personal belonging unattended. Safely secure all items. Do not
leave batteries, Green Gas, chargers, tools, or equipment under direct sunlight
over a prolonged period of time or left unsecured. The park does not claim
responsibility of any damaged or stolen items.
20. If any of these
rules are broken, players will be subject to immediate ejection of the game or
possibly for the rest of the day without a refund.
21. Play with HONOR, RESPECT, and DIGNITY. The game is meant to be fun.